Talon
This basic weapon is
a powerful close range weapon in the hands of a
skilled warrior like TurokŪ. An impressive twin-bladed
weapon that is worn strapped to the hand with leather
bands
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War Blade
The War Blade is a
far more deadly hand to hand combat weapon by virtue
of its size and striking power. A large weapon carved
out of wood or moose antler, the War Blade is capable
of delivering far more powerful blows than the Talon.
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.9mm Pistol
The entry level
firearm for the game. Capable of semi-automatic fire,
the pistol is not very useful against larger enemies.
Max 10 rounds. Collect extra ammo.
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Tek Bow
The high-tech
brother of the ancient hunting weapon of the Saquin
Nation, no TurokŪ would be complete without it.
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Tranquilizer
The Tranquilizer Gun
provides a non-lethal, but effective means of
temporarily dispatching enemies. Depending on the
number of hit points an enemy has, and whether or not
it is immune to the tranquilizer, one of more shots
from this weapon can render the enemy unconscious for
a time. Once the tranquilizer wears off, however, the
enemy will regain consciousness, and harbor a serious
grudge! Collect extra darts.
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Shotgun
The shotgun is a
powerful weapon, but has a slow rate of fire.
Extremely useful in close range situations. Comes
with 10 standard shotgun shells. Max 15 standard
shotgun shells, 6 explosive shells.
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Plasma
Rifle
This high-tech
version of an assualt rifle fires tracer-like plasma
bursts. Comes with 30 plasma rounds (counted down by
3 each time the weapon is fired). Max 60 plasma
rounds.
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Firestorm Cannon
The Firestorm Cannon
delivers a literal rain of firepower that can rip
enemies to bits in seconds. Comes with 90 plasma
rounds. Max 150 plasma rounds.
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Scorpian Missile Launcher
Firing a barrage of
small (4 to 6 inches) yet lethal missiles, Scorpion
Missiles can track multiple targets. Each Scorpion
Missile is a heat-seeking projectile capable of
tracking a target with great accuracy. Indeed, once a
Scorpion Missile has struck a target, other missiles
from the same barrage may continue to track the
hapless victim. Due to a built-in system that ensures
multiple strikes against a single target (for maximum
lethality), three to four Scorpion Missiles from a
single barrage may strike an individual before the
other projectiles home on another target. Scorpion
Missiles do not have a very fast rate of fire. This
is compensated for by the weapon's ferocity. Comes
with ammo for 3 Scorpion Volleys. Max 8 volleys.
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Proximity
Fragmentation Mine Layer
Proximity Mines
offer a particularly grueling death. Proximity mines
are fired forward from a special launcher. A small
green light blinks atop each mine. When an enemy gets
too close to a mine, the mine will let out a high
pitched beep and the green light will flash red. A
small charge launches the mine into the air where a
second charge detonates the mine. When the mine
explodes, it sends a wall of shrapnel out on a
horizontal path at about knee level. This wave of
shrapnel can cut a man off at the knees, and slice
smaller enemies into pulpy goo. (NOTE: individually
placed P.F.M.s can be used as a seperate trap
internal in the game) This weapon has an extremely
slow rate of fire. Comes with 3 P.F.M.s Max 6 P.F.M.s.
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Cerebral
Bore
Sounds like an
academic cocktail party, but this is a particularly
nasty bit of alien technology. The Cerebral Bore
fires a projectile that locks onto brainwave activity.
Sets of hooked prongs are thrust deep into the victim's
skull upon impact, draining their brain fluid. Messy!
The Cerebral Bore is not effective against creatures
of low intelligence, as the signals given off by
their brains are not sufficient for the Bore to track
onto brainwave activity. As a result, the projectile
will aim for the head of any enemy it is fired at.
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